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Known Languages

Purple = referenced in game.

(" Tongue of the broken Rib" — Language of the Immortal)

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Known Phrases of the language

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Common Phrase: Hello / Hail
Vrakull: Grzzakk
Pronunciation: GR-zak
Meaning: Greeting / Command to rise

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Common Phrase: I obey
Vrakull: Zat’korr
Pronunciation: ZAT-korr
Meaning: Phrase of loyalty

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Common Phrase: Kill them
Vrakull: Vrakk uulthra
Pronunciation: VRAK ool-thrah
Meaning: Directive to attack

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Common Phrase: Master
Vrakull: Neh’thuundarr
Pronunciation: NEH-thoondar
Meaning: Title for necromancer

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Common Phrase: Intruder
Vrakull: Skor’ved
Pronunciation: SKOR-ved
Meaning: Living enemy / trespasser

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Common Phrase: Protect the lair
Vrakull: Kraaz Nel’tholk
Pronunciation: KRAHZ nel-THOLK
Meaning: Guard the dungeon

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Common Phrase: Flame eternal
Vrakull: Urn’dak Vralko
Pronunciation: URN-dahk VRAHLKOE
Meaning: Refers to Immortal Flame

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Phrase: My soul will live eternally within this fire
Vrakull: Zoul’kar ven droth Urnn’dahkk Vrail
Pronunciation: ZOUL-kar ven DROTH URNN-dahkk VRAIL
Meaning: Ritual vow / Undying devotion in fire

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Study Chamber: Thalek’vorl
Pronunciation: THAH-lek-vorl
Meaning: Chamber of thoughts or knowledge

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Forbidden Library: Krul’nakar
Pronunciation: KRUHL-nah-kar
Meaning: Hidden place of dark texts

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Bone Archives: Vral’dokk
Pronunciation: VRAHL-dok
Meaning: Collection of ancient undead lore

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Necromancer’s Study: Neh’thuun-Korraz
Pronunciation: NEH-thoon KOR-raz
Meaning: Personal chamber of the master

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Narthoq (NAR-thok)

Harsh and jagged.

Implies a cursed, looping fate — often used when someone’s doom repeats. 

“He follows the Narthoq” = “He’s trapped in fate’s spiral.”

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“Zhal druuvak eth, travakh?”

Translation: “What offering do you bring, traveler?”

Breakdown:

Zhal = what

Druuvak = offering / item to give

Eth = do you bring

Travakh = traveler

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“Vrath kulggûr! Eth’shaar zul-immarth!”

Translation: To battle! We must serve the Great Immortal!

Vrath = battle / war

Kulggûr = to (as in movement or command toward)

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Eth’shaar = we must serve

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Zul-immarth = the Great Immortal

 

Zull = great

 

Immarth = immortal being

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Vrath'zull = honor through battle / sacred war-honor

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Vrath = battle / war

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Zull = great / sacred / exalted

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Gûl’zhaur = sacred gaze / cursed eye (more poetic form of gûl’zhaar)

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Naak = now

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Kruzgor = intruder / enemy

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Kul’drakk = even when / when you believe

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Zul’morth = sacred/cursed depths

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Shaarzual = you are freed (refined from shaarzul for smoother skeleton phonetics)

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Gûl-tarakkh = gaze shall remain / eye shall endure

More coming soon

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 Venture into the deep unknown with your army of wizards and warriors. The dungeon is not for the faint of heart; every character will be challenged with great evils and unfortunate challenges. D.I.M. is the ultimate strategy-based trading card game for you and all your friends. Make haste! Get your starter deck today and enter the dungeon...

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It is rumored that Dwarf and Elf drops will arrive in future seasons of DIM, greatly expanding the realm’s lore and introducing new weapons, armor, spells, warriors, mages, and never-before-seen technologies and entities."For now, get ready for the Necromancer’s Lair Campaign, which will conclude the storyline of A New War.

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