ABOUT
Dungeons Of Immortal Magic (D.I.M.)
D.I.M. is the world’s first PCG (Player Creative Game) — a dark, thrilling fusion of strategy, competition, collection, and creativity. It combines the best parts of every card game into one: fully playable out of the box, yet infinitely expandable. The rules are fluid, giving players the power to shape their own ways of playing, making every session fresh and fun. Whether you’re clashing in competitive duels, trading and collecting cards, exploring dungeons with a TTRPG grid, or just hanging out with friends for a casual adventure—D.I.M. has it all.
Enter a world where your choices carve the path forward, and every card you play could be the difference between glory and a deadly fate. Fully compatible with TTRPG-style grid setups, D.I.M. brings tactical depth and immersive gameplay to every table. Play with as many allies—or rivals—as you dare, with unlimited players. Face off in brutal player-versus-player combat, or unite to take on the dungeon’s most harrowing challenges.
Build your deck from hundreds of unique cards, each with its own ability—ranging from powerful warriors to master wizards and more. Get creative and design your own dungeons and scenarios to challenge friends in entirely new ways.
D.I.M. isn’t just a game—it’s a living, ever-evolving world waiting to be conquered.

The Creators Story
This game was created and published entirely by me, Liam Hose, an 18-year-old fantasy enthusiast and game maker. Bringing this game into the world has been my mission for the past year, and it hasn’t been an easy process—but now, we finally have it.
Life after graduation has brought its own challenges, and I’ve been working hard to cover bills, but this project has truly been my number one focus. I’m also a passionate skateboarder and skate every day, but before the beta was fully completed, I broke my ankle badly. My skateboarding dreams had to take a backseat due to the injury, and it was very, very hard.
This game and the world I’ve created have helped me through those tough times. Seeing how much people love it has been incredibly rewarding. Dungeons of Immortal Magic is truly unique and something everyone who loves fantasy should experience.

Liam Hose
Creator/Designer and CEO
Artwork
A vision turning into a reality...


These are character concepts
for our next season,
Thorian’s Gate, which we are
currently developing! If you’d
like to support us, check out
the Coming Soon page!
Before you read, we would just like everyone to know that for the BETA game we have worked with established artists including: Jose Parodi and ELWarlock.
Dungeons of Immortal Magic began as a vision to create a dungeon-crawling game that felt like you were actually controlling an army in a dungeon. With 303 distinct cards and a rich fantasy world, the game is now playable and ready for beta.
While the current beta uses AI-generated art to bring the cards to life, our game fully supports real artists wherever possible. As an artist myself, I want every piece of the final game to showcase true creative talent. By supporting our beta, players help us raise funds for future drops as we work toward having fully hand-crafted art throughout the game. The AI visuals were used to convey the vision and potential of the cards, but the ultimate goal is a game built with authentic artistry throughout.
Your support doesn’t just help fund the project—it helps shape the future of Dungeons of Immortal Magic into a game with real art, immersive strategy, and a world players will love to explore.
Published by Captain Hoser Inc.




